Friday, 18 June 2010

Battle Report 4 (Mc Guffin's World: Mini Campaign)

This battle was fought at the Solihull club on the 17th of June, it was Seize ground mission objective with spearhead deployment armies being Marine vs Marine.
It was also the third battle in a mini campaign we are running "McGuffin's World"

My opponents list was Master of the forge, 6 basic dreadnought's, 2 tack squads and 4 scout squads. I was running a master of the forge with conversion beam, 2 tack squads in razorbacks, 2 terminators squads, a sternguard squad in razorback and a dreadnought.

I didn't seize the initiative this time so went second, to minimize the impact of this i deployed most of my army out of los however i did end up losing a razorbacks assault cannon, my opponent charged forward with his dreadnought line which was quite an intimidating sight. As every dreadnought used its smoke launchers i decided i would concentrate on positioning and minimizing casualties until turn two when they would be in range of my assault cannons and have no cover save.

Deployment

My overall battle plan was to capture the center objective and objective 3, i moved the razorbacks up at full speed using the center one to block los for my terminators, shooting was fairly uneventfully on turn 1 however my master of the forge did managed to destroy a dreadnought with a lucky scatter.

Hiding behind Razorback

This battle was won on turn 2, with some very lucky damage rolls i managed to destroy 5 dreadnought's, kills coming from the master of the forge, lascannon razorback, rocket launcher and assault cannons. The center razorback once again was well used to block los in the center on the table.

Yet more hiding behind Razorback

The rest of the battle was now mopping up and claiming objectives and fairly uneventful bar a few humorous tankshocks and Sergeant "Lucky" Günstig managing to get his whole squad wiped out once again.

Tankshock!

Günstig falls!

Survivor retreats

Overall the battle was a firm victory with 1 capture and 2 contested objectives, the opposing forces were reduced to 4 men where as my overall loses were about 300pts worth.

Once again the sternguard failed to make their points back and i used the wrong ammunition in their only shot of the game. The master of the forge did well easily getting is points back although i forgot to use the reinforce ability at the beginning of the game, it would not of made any difference this time.

I feel my list is really starting to get to the play style i want for my space marines with the 2 terminator and 2 tack squad in razorbacks being my core force i will customize the list with the remaining points, some units i am interested in trying are power weapon vanguard with chaplain in razorback as a replacement for the sterguard and a thunderfire cannon.

We also played a little 500pts game afterward as there was no one else available or the time for a bigger game, it was a fun little kill points game which i won by annihilation although i did make way too many lucky invul saves i also tried out terminator deepstriking which worked out well.

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