Friday, 2 July 2010

Battle Report 5 (Mc Guffin's World: Mini Campaign)

This battle was fought at the Solihull club on the 24th of June, it was Seize ground mission objective with dawn of war deployment armies being Marine vs Marine.
It was also the fourth battle in a mini campaign we are running "McGuffin's World"

My opponents list was Master of the forge, 6 basic dreadnought's, 2 tack squads, 2 scout squads, 8 drop pods. I was running a master of the forge with conversion beam, 2 tack squads in razorbacks, 2 terminators squads, a sternguard squad in razorback and a dreadnought.

I lost the roll and was forced to deploy first, this was a major tactical advantage for my opponent as the majority of his army was deepstriking in drop pods it effectively made my game one turn shorter than my opponents.

In retrospect my deployment was poor, with three units too close together on my closest objective i was force to have the master of the forge to join on of them, in future i will keep the master of the forge away from other units it maximize his conversion beamer and also give him a servitor to remove the independent character rule.

I ran the Sternguard up the left flank to grab the far objective expecting my opponent to drop a tack squad there to claim it however that never happened and their special ammunition was once again wasted.

I greatly underestimated the effectiveness of the mass drop pod list, the initial alpha strike of 4 dreadnoughts was very difficult to deal with.
Some very poor assaulting by my terminators took out a few of them but in the end i lost most of my terminations by attrition from extended assaults with dreadnoughts.

In the end i managed to contest two objectives but my opponent had captured one so it was a pretty firm loss on my part.
This battle highlighted perhaps a lack ranged of anti vehicular ability in my army, least successfully unit in my army was the dreadnought not even getting a single shot off.


First turn

Dreadnought alpha strike

One down

Terminators run away

Second wave

Endgame

Wednesday, 23 June 2010

1500pts 100% Painted

I finally finished of the final Razorback so this week at club i should be playing 100% painted!
Next task is to go over and redo bits on the early stuff, add some more detail and maybe even some transfers.

Razorbacks and my Elites/HQ

Sunday, 20 June 2010

Belated battle reports

Just thought i would add a post to summirieze the battles i fought with the brazen fists prior to writing this blog.
Also it is worth mentioning that the Brazen Fists is pretty much the first 40K army i have played with since 1997 (a had a little game of 4th ed in a GW store circa 2008).

Battle 1: Marine vs Marine 650pts Capture and Control pitched battle. DRAW

Still learning the game i drawed, Shrike tore up much of my army and several squads started the great Brazen fist tradition of running away.

Battle 2: Marine vs Marine 850pts Annihilation and Spearhead. WIN

A very close fought battle won by a single kill point, i belive it would have been a draw if not for some rules confusion.

Battle 3: Marine vs Chaos Space Marine 850pts Annihilation and Pitched battle. LOSS

I had no chance to win from the start due massive imbalance of avaliable kill points, many of my units ran of the table again but i did manage to break a unit of Chaos marines with deamon weapon guy?

Battle 4: Marine vs Marine 1250pts Sieze Ground and Spearhead. WIN

My first battle with the barzen fists signiture assault cannon razorbacks, it was quite close fought but i managed to win by tankshocking a razorback onto the objective on the last turn.

Battle 5: Marine vs Marine 1500pts Annihilation and Spearhead. WIN

First 1500pts battle, i was lucky to win this as i had many units down to low numbers at the end of the game.

Battle 6: Ork vs Marine 1500pts Annihilation and pitched battle. LOSS

My first game against Ork was a bloodbath, bikers tore me up badly, in the end only a razorback survived.

Battle 7: Marine vs Blood Angels 1500pts Sieze Ground and Dawn of War. LOSS

Dawn of war deployment really hurts my army! I lost quite badly in this game.

Friday, 18 June 2010

Battle Report 4 (Mc Guffin's World: Mini Campaign)

This battle was fought at the Solihull club on the 17th of June, it was Seize ground mission objective with spearhead deployment armies being Marine vs Marine.
It was also the third battle in a mini campaign we are running "McGuffin's World"

My opponents list was Master of the forge, 6 basic dreadnought's, 2 tack squads and 4 scout squads. I was running a master of the forge with conversion beam, 2 tack squads in razorbacks, 2 terminators squads, a sternguard squad in razorback and a dreadnought.

I didn't seize the initiative this time so went second, to minimize the impact of this i deployed most of my army out of los however i did end up losing a razorbacks assault cannon, my opponent charged forward with his dreadnought line which was quite an intimidating sight. As every dreadnought used its smoke launchers i decided i would concentrate on positioning and minimizing casualties until turn two when they would be in range of my assault cannons and have no cover save.

Deployment

My overall battle plan was to capture the center objective and objective 3, i moved the razorbacks up at full speed using the center one to block los for my terminators, shooting was fairly uneventfully on turn 1 however my master of the forge did managed to destroy a dreadnought with a lucky scatter.

Hiding behind Razorback

This battle was won on turn 2, with some very lucky damage rolls i managed to destroy 5 dreadnought's, kills coming from the master of the forge, lascannon razorback, rocket launcher and assault cannons. The center razorback once again was well used to block los in the center on the table.

Yet more hiding behind Razorback

The rest of the battle was now mopping up and claiming objectives and fairly uneventful bar a few humorous tankshocks and Sergeant "Lucky" Günstig managing to get his whole squad wiped out once again.

Tankshock!

Günstig falls!

Survivor retreats

Overall the battle was a firm victory with 1 capture and 2 contested objectives, the opposing forces were reduced to 4 men where as my overall loses were about 300pts worth.

Once again the sternguard failed to make their points back and i used the wrong ammunition in their only shot of the game. The master of the forge did well easily getting is points back although i forgot to use the reinforce ability at the beginning of the game, it would not of made any difference this time.

I feel my list is really starting to get to the play style i want for my space marines with the 2 terminator and 2 tack squad in razorbacks being my core force i will customize the list with the remaining points, some units i am interested in trying are power weapon vanguard with chaplain in razorback as a replacement for the sterguard and a thunderfire cannon.

We also played a little 500pts game afterward as there was no one else available or the time for a bigger game, it was a fun little kill points game which i won by annihilation although i did make way too many lucky invul saves i also tried out terminator deepstriking which worked out well.

Sunday, 13 June 2010

New Camera Goodness 1

I got a new camera that can actually take close ups of miniatures pretty well so i will be uploading some pictures of my army.

Master of the Forge

Sergeant Günstig - 7th Tactical

Dreadnought

Terminator Sergeant


Battle report 3 (McGuffin's World: Mini Campaign)

This battle was fought at the Solihull club on the 10th of June, it was Seize ground mission objective with dawn of war deployment armies being Marine vs Marine.
It was also the second battle in a mini campaign we are running "McGuffin's World"

My opponents list was the similar as last week with the addition of an extra dreadnought and fewer scouts, i was running a two terminator librarian's gate/might leading 5 terminators each, a 6 man sternguard in drop pod with locator and three five man tack squads in razorbacks.

I lucked out again and seized the initiative which allowed me to take out two squads of scouts in the first turn however i deployed poorly on the right flank which resulted in the loss of the flank and one of my scoring units.
 
My overall plan was capture the left objective and contest the right one which i had succeeded in doing quite early on in the game causing me to push too hard when i should of sat back and shot.
A noteworthy event was when i tried to use the gate with one of my terminator squads to have it scatter within 1" of a dreadnought causing them to go into reserve through the mishap table, this event caused my left flank to collapse as i had nothing really solid to defend against the dreadnoughts assault.
 
Overall i lost contesting one objective, had the game ended on turns five or six it would have been a draw.
I feel that three scoring units just isn't enough in and objective based game, this really made it difficult to win the game so i will be switching back to four combat squads next time.
 
I feel the terminators worked well again although i could have used them far better, the sternguard did better this time although they still all died again, i have refined my list once again.
 

Table setup

Turn one left objective secured by sternguard

Left flank moves up

Right flank overwhelmed

Terminators come back on after mishap

Terminators decimated by devastators

End game

Friday, 4 June 2010

Battle report 2 (McGuffin's World: Mini Campaign)

This battle was fought at the Solihull club on the 03th of June, it was capture and control mission objective with pitched battle deployment armies being Marine vs Marine.
It was also the first battle in a mini campaign we are running "McGuffin's World"

My opponents list was the same as last week, i was running a terminator librarian gate/avenger leading 7 terminators, a dreadnought in drop pod with locator, a 6 man sternguard in razorback, 2 tack squads in razorbacks and a 5 man scout squad.

The battle went much better than last week, i lucked out and seized the initiative which was fortunate as i would most likely of lost a razorback to a first turn suicide scout squad.

My battle plan was to push the left flank hard and swing around to the middle objective on turn 4/5 which is pretty much how it played out.
The terminators kicked ass like usual easily getting their points back, dreadnought died on the first turn again, scouts got a few kills but barely made their points back and finally the sternguard didn't even get a single shot off scoring all of their kills in assault!
Overall it was a victory for me capturing both objectives so i now get to choose the next mission in the campaign. There is one picture at the end of each turn this week, the big pylon things were the objectives. 
 

Friday, 28 May 2010

Battle report 1

I want to do a video battle report but its proving difficult to make although i am still trying.
This battle was fought at the Solihull club on the 27th of May.
It was Capture and control with dawn of war deployment and Marine vs Marine.

My army was two tactical squads and a sternguard squad all in Razorbacks, a ten man terminator squad lead by a chapter master.
The opposing force was two tactical squads, a devestator squad, an assault squad lead by a chaplain, two dreadnoughts and many scout squads.

The battle was quite memorable, most notable points being five of my units ran off the table, an all to common sight in my games and a five man scout squad defeating two tactical combat squads in assault when outnumbered 5 to 8.
In the end i was left with the chapter master and one terminator vs about 1/3 of my opponents original strength.
Final score was a defeat for my army.

The Brazen Fist current tally stands at W:3 L:4 D:1

Saturday, 15 May 2010

Inaugural post

* 2012 Mission Statement *
For some reason a lot of people like to read the first post and then not a lot else? (Statistics don't lie in this case)
To accommodate i have added a revised "Inaugural post".

For 2012 The Brazen Fist is going to be chock full of more 40K gaming related content than ever before! Check out some of my poorly implement conversions, minitures painted in my patented "Quick'n'Dirty" painting style and my half baked articles on tactics, scuttlebutt, reviews and GW conspiracy theories!!!!!

I am Lepuke, hear me whine.

* 2010 "Inaugural post" *
Just a quick post detailing my main initial goals of this blog and a bit of background information. 
Blog Goals
  • Maintain a detailed record of battles fought.
  • Develop the chapters background history and traits.
  • Improve my game of Warhammer 40K.
The Brazen Fists are as the name suggests an Imperial Fists successor chapter, the main reasons for choosing this chapter is that i like the Fists special characters (Lsyasander & Pedro) and the fist iconography is readily available making modeling a little easier. Brazen comes from the chapters bold tactics and brass/bronze armour detailing.

The color scheme of the Brazen Fists is very dark and metallic, their armour is mostly a blackened steel color with black joints, shoulder and knee pads are a very dark grey along with most of the hand armour.
Iconography and chest insignia are in a blackened bronze or brass, weapons and other wargear are usually black and finally helmet eyeglass is blue.